I can’t tell simply by ear, but higher quality audio might have replaced the compressed N64 sound effects and music, as well.īesides the updated fidelity, performance, and a few added multiplayer maps, the GoldenEye 007 XBLA remaster seems to be the same game, which makes sense, as it was supposed to be a discount title. Framerate and draw distance have also been noticeably increased, which means some levels, like Surface, are missing the fog used to save on processing power. As such, players can switch the old and new graphics on the fly with a button press.Īdditionally, the game is presented in 16:9 ratio, which gives a larger viewing angle than the original’s 4:3. It seems like a ported version of the original GoldenEye 007 ROM serves as the foundation of the game, and the remastered textures and models are injected into it. I’ve had a chance to look at the file structure of the XBLA version, and it appears to be built similarly to how Halo and Halo 2: Anniversary were. The GoldenEye XBLA remaster follows the N64 game exactly in fact, it’s the same game. The closest was the reimagining that released in 2010, but that changed the entire game to fit in with the Daniel Craig Bond timeline. There were a few GoldenEye titles over the years that attempted the capture the magic of the original.
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